The purpose for this project was understand modular design. While it benefits many factors when building a much larger level from reused assets. This was more a personal experience for me than portfolio work, as development requires speed and efficiency. In addition, from the work from the finished product, its looks very accurate towards the intended concept art.
ZBrush polypaint
When it came to the organic stuff, my preference is to use ZBrush as I find the diffuse map to blend easier with little sharp cut-offs although it does depend how well the UV stands out.
Top Down Wireframe
Finished posing Shots
While I think this might be my last time doing environment modeling for the time being as I want to focus on character development. While the creature character project is to start in August. I have smaller piece I want to work on before I start the next undertaking.
I want to practice & polishing my ZBrush sculpting skills from a low poly asset that I will produce myself and sculpt away (Creature/mutation). The work is all about using different sculpting techniques. At least this time round I will be happy to max out the memory on my desktop.
From tomorrow until the end of the week, the head & shoulders should be ready then concept work can start for the next project.