Z-Brush High Poly Complete

The high poly asset work is finished and is time to re-import individually the high poly assets in otherwise my computer will breakdown…badly. The retopology is the next part in the development to make sure the new silhouette fits within the high poly work. Again all these assets are to be duplicated x amount of times to re-create the original scene.

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Stairs for the main chamber.15

Wood pillars to hold up the wooden bridge scaffold.16

Corner section for the main chamber (symmetrical)17

High up corner stone pillar for a momumnent behind the main chamber.18

Wooden Planks for the bridges19

Roof pillar supports

Z-Brush Progress

With the high poly work nearly finished, the dreading retopology soon awaits *sighs. Among the images below is the amount of detail present within the straight and corner walls. These are the most duplicated assets throughout the scene. Only 2+ brushes (rake, flake, and a few varieties of alpha brushes) made up these walls, that and the subdivisions to nearly crash the computer. More to come over the weekend.

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