It has been a hectic week but retopology is in a working progress. For the time being, the works in the Zbrush area is finished.
The character is actually in three separate parts: head, body and hands. These three areas allowed me to focus explicitly where it would not be possible if it were all together. Each layer added one by one from the basic subdivision to the next adding more little details whilst preserving the previous details.
Note that not all the details was not from the concept because as there was not any to base it off. The details were simply a mix of imagination and research I have dwelled into a few weeks ago.
The Hand
This creature hands remain a sausage like state, only because I want to retain that rigid state. The legs and hands limbs are mainly forms of movement and thus the hands would be a factor. By any means the damaged hands does shows its scars but as the head and bits of the body are the most prominent, whereby the some details are over sighted.
The Head
Like the rest of the creature, this will no longer be symmetrical but very much asymmetrical. The jaw line is especially worth noting with details of pebble like stones as cheeks and chin. This detail spreads out towards what would be the throat/neck area. The teeth extracted from the original low poly will have no more additional detail. The eyes added during the retopology. The entire work is in a layer-by-layer basis like the rest from this development.
The Body
I should not have added geometry towards the low poly as I did because the details on the shoulder & back area are in Zbrush anyway. Nonetheless, I was able to spin it when using a variety of brushes to create different but modest realistic shapes similar from the final concept works I worked on. Adding bits of details in every layer would succumb to me to use a mix of stock brushes and alphas already to create the effect of chipped, ageing old stone but still looking organic in a way.
Completed Body
Here is the final sculpt with everything together.